Tuesday, 11 April 2017

3D background shot

 No texture render
 Fully textured render
 Wire frame
Wire frame (showing object placement and composition of shot)


The 3D background shot was one of the more difficult projects throughout this semester, as I wasn't as capable in 3D modelling and texturing. After researching and planning out what kind of structures I could place in my shot, the modelling process was challenging a first but got easier as I went along. The most difficult part for me was definitely the texturing process as it took a while to learn how to properly do UV mapping, etc. There were several times where I changed he shot composition as well in order to get the shot just right.

2D lip sync (cleanup of Euan Friel's animation)

Euan Friel's rough lip sync animation (keyframes)
Inbetweens, cleanup and colouing added by me

Cleanup and colouring of Euan Friel's lip sync animation (and the original rough animation not done by me). I also added some lighting to make the characters seem more like 3 dimensional objects. An animation swipe was also added to make the movement of the fist more seamless.

2D rough lip sync


Rough lip sync with completed key frames and a few inbetweens. I made use of hand motions to make the character's dialogue more lively.

Monday, 10 April 2017

2D background shot final


The completed background shot.

2D background shot with colour and corrections



The first coloured version (above) did not quite reach the level of realism I was aiming for, as it looked too saturated and bright. The green and foliage also were't the exact right tone of colour and looked too stylised. There was also a lack of proper contrast and shadows to convey depth.

The final coloured version (below) shows significant changes from the first version. Key changes include the darker, blue tone of the back forest. There was also now a consistent tone of a drab, almost rainy atmosphere the first version didn't have. The improved tone of the foliage and grass also helped bring this atmosphere out better. The water was also given more detail to make it less clear.

2D background shot layout


I took inspiration from the backgrounds of various shots from Garden of Words and incorporated key parts (foliage, bridge, gazebo, water, etc.) to the shot.

2D background shot artist inspiration









I chose the naturalistic and photorealistic style of Makoto Shinkai's backgrounds that he makes for his films. I was mainly influenced by his film Garden of Words, as I thought the film's backgrounds perfectly encapsulated what kind of background shot I wanted to make. I also chose this artist because of how impressed I was with the visuals of his film.